![]() Containers themselves do not respawn either. ![]() Player-placed containers (even ones available through world-generation) do not. This makes testing a whole lot easier.Īll world-generated containers tested had their loot respawn (including sedans). Using 'settime' command allows for loot respawn, meaning the respawn system is linked to the game timer, not real time. Tested on Alpha 16.4 (b8) with a server set to 10 min days with 5 day respawn. Necro, because this is the top thread in my google search and the last responses are over a year old and still inaccurate. This could be a problem if someone decides to camp in the middle of a town or if there are players constantly passing by the towns. So i'm guessing if you are far away that the server will unload the map data from the player, then it will give the server the chance to respawn loot. Servers only load map information within your render distance. The distance is probably related to player's render distance. I've also noticed that while away for 12 days (7 till reset) when I went back things still said "Empty", I opened those anyways, and found loot in over 75% of them. And, as geir-o-n stated the distance to a container which allows respawn is unknown. I believe the timer resets just by being in a close enough proximity, not based on opening the container. If you open it while its empty the timer will reset. ![]() You have to make sure it is is empty for stuff to respawn and not be in its vicinity. Spreadinator eredeti hozzászólása:From what we can tell its container based system the moment you open container that moment the timer resets. (how far away you have to be is unknown)Ĭars are not considered containers so they will not have new loot in them. Loot in containers are safe, but no new loot will spawn in containers with items in them.Ĭontainers without loot will have new loot if there have not been a player around them for the duration of the respawn setting. The crafted chest had a loot timer and a cobweb in it, it could be randomly generated loot or it could be a source for neverending cobweb -) When i got back to the starting point i checked everything again and found that the car with the item in it had kept the item, same with the crafted chest. the loot-timer was in place for all containers as well, but not for the cars. I ran back the same path i took to get to the camp checking the containers along the way, all of them had new loot except for the cars. So just by being close to them i stopped loot from respawning. I checked the containers in the camp on day 5 (4 days after i arrived), nothing in any of them even tho i never opened any of them to check during those 4 days. i stopped in a camp, looted everything in it and sat inside a tent for 4 days (loot option was 3 days). I did the same thing with 2 cars just to test them as well.Īfter that i ran far away all the time looting what i came across. In one of them i put a stone, the other i just open and closed to make sure it was empty and that i did the exact same thing with both chests except leaving an item in one. got some wood and made 2 chests that i put down. I started a new game and looted just about everything i saw at my spawnpoint.
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